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Viewing posts from: June, 2010 »
Peter Jones
Behold! Our second Snap-a-shot contest. In honor of E3, this theme is all about video games. Snap a picture of your favorite video game(s) and post it to Facebook, Twitter or RetroAffect.com to enter.
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Prizes:
- The first 15 people to upload a photo of their favorite game(s) receive a Snapshot Concept Art Card and an automatic entry into our raffles.
- The top 5 most creative/hilarious/awesome photos uploaded before 11:59 EST on Sunday, June 20, 2010 also receive a Snapshot Concept Art Card and an automatic entry into our raffles! Look at who won our outdoor-themed Snap-a-shot.

Remember that these art cards are also automatic entries into future raffles with larger prizes. The more you get, the more chances you have to win!

Good luck!

*Pictures deemed NSFW are void.
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Peter Jones
Last Friday, Dave and I were asked to speak with a computer science course at Inter-Lakes High School. We gave them a brief history of how we managed to stumble to where we are today, and explained things that they can do in order to make video games for a living. Half way through, we were unfortunately interrupted by a fire drill...it's been awhile since I've had to leave a building single file.

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Inter-Lakes High School, Class of 2010

I had a phone call when we got to the parking lot, and took it a little ways away from the class so I wouldn't disturb anyone. A teacher actually came over and yelled at me to get in with the rest of my class. I even had to serve a detention, lame. Okay, I made the detention part up.

If you're a high school student (or early in college) reading our blog, then you probably already have a good grasp on the indie scene and know how to get started. In case you don't, I encourage any aspiring game developers to take a look at various middleware programs like Gamemaker, Flash, Unity...maybe some readers could comment on any tools they use too.

Also, get yourself to a traditional university after high school. I know those "game design degree in two years!" programs sound perfect (I almost pursued one myself), but you'll be much more versatile with a degree in computer science or the arts.

And as always, shoot us an email anytime with questions you have about making games. We love our jobs, and we love to help.

One more thing! Get your cameras ready, the next Snap-A-Shot Contest is a mere blog post away...
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Peter Jones
I attended the Boston IGDA Chapter meeting last night (known as the Boston Postmortem). It was great to see such a large group of enthusiastic developers (which later informed, was the smallest group they've seen in awhile).

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Chris Allen from Infared5 presented their new SDK, Brass Monkey. With it, mobile devices, laptops, desktops, anything with a Wi-Fi connection can connect and exchange events. He demoed a pretty cool Star Wars game with an iPhone as a controller, and a drawing application with multiple phones connecting and interacting. A pretty interesting tool for any game developers out there. I encourage you to check it out at their website. Nothing is released yet, but Chris did mention an "Indie" price point for studios with 5 people or less.

Any developers out there should check out GameLoop too, a smaller, more intimate conference in Boston.
Peter Jones
It's been a bit of a ghost town around here, hasn't it? Here's our excuse: we moved! From the sunny deserts of Arizona to the vast forests of New Hampshire. We're just now settling in our new office and rearing to go on Snapshot once again.

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Retro Affect is here

Development is in full swing, so expect some more screenshots, some more contests and perhaps even a video! We're incredibly excited with how it's coming along and can't wait to share it with you.

As a side note, we'll be attending Boston's IGDA meeting this upcoming Wednesday. So if you're in the Boston area, you should go too! I'll have a stack of Snapshot Art cards with me...
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info@retroaffect.com

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