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Viewing posts from: October, 2010 »
Kyle Pulver
I'd like to take a little time out from our usual blog roll to give a quick shout out to Super Meat Boy, which just debuted on Xbox Live Arcade a few minutes ago. The game is purely a labor of love from our friends Tommy and Edmund (with their audio henchmen Danny B and Jordan) and it really is quite an amazing game. They put their hearts and souls into this project, and if that's not reason enough to buy it then check this out:

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That there is some artwork I did for the game. The world of Super Meat Boy is littered with warp zones that take you to retro levels based off of old video game consoles, so a number of different indie game developer artists were asked to draw custom title screens for each warp zone. I got mine done super quick so it's the very first warp zone in the game -- right off of level 1-5! (Just off Exit 3A next to Wacky Jack's Mattress Farm)

So go check out Super Meat Boy while you're waiting oh so patiently for Snapshot. If you like platformers, you won't be disappointed. You might throw your controller once or twice though.
Peter Jones
Last night I had the pleasure of speaking to the Boston Indies about the importance self-imposed restrictions during in game design. It was sort of a pre-mortem of Snapshot as we've now come into our own developmental stride. The bad news is I'm not going to reiterate the entire presentation online; the good news is that we've posted some new screenshots!


I know we've kept a low profile, but it's high time for a little more show and tell, don't you think? Exciting updates are on the horizon!
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Peter Jones
Dave and his sister redecorated our walls a bit this last weekend:

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Each character is made up of about 200 foam squares bringing the total cost to about $20! Give it a shot if you have some blank walls. You can actually feel the classic inspiration emanating from the walls.
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