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David Carrigg
Howdy!

Today we pushed an update for the Windows version of Snapshot on Steam.

Updates included:
- A few fixes, which will hopefully resolve a collection of errors on startup relating to OpenGL or Cg
- Fixed a crash when finishing a level with a photo of PIC
- Fixes for when a few achievements were being awarded

In addition, we also created a version of Snapshot that uses DirectX for rendering instead of OpenGL. After updating, if you are still getting errors, you're encouraged to try this version. More information, including how to get this version, can be found here on the Steam Community.

The Mac and Linux versions, as well as the version on GOG, should all be getting updates soon as well.

As always, if anyone has any questions, click that "Contact" link at the top of the page to chat with us live, or feel free to send us an email.

-Dave
David Carrigg
This past weekend I pushed out an update for Snapshot, which did a couple things:
- Fixed a bug where the game would crash on startup
- Fixed a bug that caused gallery photos to not save
- If Snapshot detected that it was running slow, it would cap the framerate down to 20fps. This limit was removed because it made the game too unplayable. It will still set caps at 30fps and 60fps (which is the default).

Hopefully this should fix most of the issues that were preventing some people from playing the game. If you're still having issues, make sure to email help@retroaffect.com

In future updates, we should be bringing you some Steam achievements. Also stay tuned for Mac and Linux versions of the game. Additionally, we should have launch dates for the Playstation Vita and PS3 versions of Snapshot sometime over the next month or so.

-Dave
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David Carrigg
That's right!

The PC version of Snapshot is now on sale through Steam!



We're also launching the AMAZING soundtrack composed by WiL Whitlark. It has over 100 minutes of original music written for Snapshot, and includes quite a few tracks that didn't even make it into the game and have never been heard before.

On Steam, you'll find Snapshot and the soundtrack. This week they'll be 10% off as a special thanks for everyone who's been waiting so long to get their hands on the game!

We hope you all enjoy the game and spread the word. Over the next few months, we hope to bring the game to Mac and Linux, and soon we'll announce some release dates for the Playstation Vita and PS3 versions.

Remember if you want to get in touch with us, hit us up using the Contact Form.
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David Carrigg
Howdy Internet!

If you haven't had a chance to check out Snapshot at previous PAX events, we're giving you another chance. Presenting, INDIE MEGABOOTH:




INDIE MEGABOOTH is a collection of awesome indie game developers who have all come together to take over one giant section of the PAX expo hall. We thought the first megabooth at PAX East worked so well, we needed to show Seattle what all the talk was about.

For more information about INDIE MEGABOOTH, you can hit up all these awesome links:
Facebook
Twitter: @IndieMEGABOOTH
Website
Trailer
Presskit

The PC version of Snapshot will be playable at booth 676, so be sure to stop by! If you're interested in trying the PS Vita version, Sony will be showing a demo at their booth.

Remember, Snapshot will be launching on Steam for PC SOON (very Soon), followed by PS Vita and PS3 sometime later. For a full recap of our planned launch platforms, check out the previous blog post here!

Also, stay tuned for launch dates. It's coming up REAL SOON.
David Carrigg
We are proud to present.... INDIE MEGABOOTH!



If you're going to PAX East, you need to stop by and check us out. Sixteen indie studios, all side by side, showing off our games. We're going to be giving away prizes (check out the "indie passport"), and you can chat with the actual game developers. We'll all be there to talk about our games.

This is going to be a blast.

More information here: www.indiemegabooth.com

Be sure to follow us, as well as the MEGABOOTH twitter feed for updates during the show.
David Carrigg
Recently I did an interview with Pixabyte. We talked about the current progress of the game, a bit about the backstory, some of the platforms Snapshot will be on, as well as when you'll be able to play it.

Check it out:

David Carrigg
Greetings Internet!

It's been a LONG time since we've had an update... too long. Since the holiday season we've been working away at Snapshot, preparing it for the masses. By this time, my fingers have become one with my keyboard, and I'm pretty sure Kyle as been looking at so much art that Snapshot images are burnt into his eyes.

We want to announce we also have another contributor to the project, Jordan Fehr. You might have heard some of his sounds from games such as: Super Meat Boy, The Binding of Issac, Jamestown, Donkey Kong Country Returns, or Steambirds. Jordan will be creating all the sound effects for Snapshot. Check out his website here!

At the moment, we're mainly working on the PC versions, but we've got some exciting news in the works for all of you who prefer a controller. We really want to announce some release dates, but we just can't yet. Soon!

To show you why the game has been taking a bit longer, with the big shooter releases over the holidays, we've decided to go in a slightly different direction with Snapshot. Let us know what you think of this short gameplay video:



Stay tuned.
David Carrigg
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That's right!

You'll be able to play Snapshot at PAX Prime this year along with the other games being recognized in PAX 10. While you're travelling the expo hall during the show, keep an eye out for the PAX 10 booth as well as any Snapshot banners.

We had a blast being in the Boston Indie Showcase at PAX East, and can't wait to show the game off again.

If all goes as planned, Myself (Programming), Peter (Business and Art), Kyle (Art and Design), and WiL (Music) will all be there. Stop by and say hi, or ask us anything about the game.

David Carrigg
Hey Everyone!

It's been a while since we've posted anything here, and I just want to throw a real quick update here.

We're hard at work getting more content and code into Snapshot. Last month at E3 we had some great meetings which I'm sure you'll hear about soon. Hopefully you'll soon learn the final platforms that Snapshot with launch on, be able to buy some merchandise, and how you can play the game before it's released!

We can't announce anything quite yet, but be prepared to start hearing lots of great news about Snapshot in the coming weeks.

-Dave
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David Carrigg
Hey everyone, check it out!

The awesome developers over at Ronimo Games sent over some Steam Keys for their game Swords and Soldiers.

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If you don't already own it for WiiWare or PSN, then you should certainly check it out on PC.

I'll just leave these here:
FZ52E-BVNMG-BEM7I-XNSLG-9IZTV
FZ52E-BVM5L-X4MNQ-FICXW-T2Q5P
FZ52E-BVDWA-KYMF7-YN3J2-EJ46N
FZ52E-BVCR3-AYFZ3-C8L8P-SXCS5
FZ52E-BVBFI-S5KSI-Q3FH5-6SVM2

We'll also be tweeting some more, so be sure to Follow Us to make sure you don't miss them!

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Retro Affect LLC
28 Lang Street
Meredith NH 03253
info@retroaffect.com

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