It's time to reveal the new Snapshot postcard! This one goes out to all of our Retro Affect birthday extravaganza winners. This big reveal isn't coming to you in the form of a mere .jpg though, it's a time lapse of the entire process. Beginning to end, all captured on the left monitor of yours truly. Check it out (in HD!)!
The entire thing took about 4 hours from start to finish. I started by drawing a tiny thumbnail of what I wanted to do on an index card, so I didn't go into it completely blind. I also had some failed concepts in the .psd that I didn't go with from the day before. Also, if you watch closely you can see a couple frames where I got distracted by a Starcraft 2 commentary video. (Also I hate you, Adobe Premiere Pro CS4, and I hope you get your lunchbox stolen at school tomorrow.)
These postcards will be heading out the door pretty soon, and hopefully there will be more chances in the future for you guys to get a hold of some. If you have any feedback on the card or the video, lemme know in the comments!
We recently sat down with a mysterious internet figure known to mortals only as "Entar" for an interview. He runs the Games Fascination blog in which he writes about nearly everything involving games. Since we are a game studio making a game, we were the perfect fit. The interview is quite awesome, and to prove it, here's a snippet:
Entar: Can you talk a little about some of the dandy features we can expect to see in Snapshot? Kyle Pulver: Dandy features include multiple dandelions in each level to take photos of. Peter Jones: Haha, well we've added a decent amount of features since the prototype. I think the one we're most excited about is the ability to capture the physics of an object. So, when you snap a photo of a falling rock, that rock's velocity is preserved in the picture. When you paste the picture, the rock will continue on its way. That, combined with the ability to rotate photos creates some really fun puzzles and hilarious moments. Physics is fun. Kyle Pulver: When it doesn't break and freak out. Physics are indeed fun. Entar: Ah yes, physics bugs. I can relate. David Carrigg: Yeah, debugging physics... not quite as fun as watching physics happen. Kyle Pulver: It's a cruel mistress, to make physics into something that actually feels correct in both a real world model and a game world model... Dave should write a novel on this after we're done. David Carrigg: Is a blog post a novel? ...because I could do that. Entar: Well, it's worth a shot at any rate. Maybe just go for it and let the masses decide.
I greatly recommend checking out the entire interview.