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Viewing posts tagged with: retro affect »
Peter Jones
Some people ask us what we do when we're not working on Snapshot. I've been meaning to make a couple posts about the fun things we've been doing lately, but instead it's all going into one.

We play ping pong
Dave bought a ping pong table a few months ago. It wasn't too long before we heard that our friends over at Broken Bulb Studios had one as well. As game creators, a competition naturally ensued. Dave and I were pretty confident going into the tournament. Little did we know...we would be annihilated.

We play dodgeball...on trampolines
I was particularly excited about this one. We discovered an indoor trampoline facility nearby. Every Thursday since, we've gone to jump around and hang out with the Flashbang crew. I can safely tell you that a floor covered in trampolines is every single thing you except it to be and then some. Matthew Wegner snapped some photos of the awesome.

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We play StarCraft 2
You should probably send us your SC2 identifier and we'll play some matches!
Kyle Pulver
The big bulk of our GDC promotional materials arrived today, and it's like Christmas in March! Whoa, March? Holy crap, it's already March. Game Developers Conference is just a week away! How did this happen?!

Today we received the remainder of our business cards, and we also received about 300 postcards that were mentioned in a previous blog post. On top of that, we got a slick business document to hand out to some very important people at the conference. Look at all this Retro Affect stuff!

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We're going to be handing out all three postcards at GDC, but each of us will be armed with a different one. If you want to get all of them, you'll have to track down all three of us at GDC. It'll be like collecting pokemon cards, but not as expensive. (Actually, if you paid for a GDC pass it will be just as expensive I guess...)

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Neeka, one of our mascots, has already collected all three. Yes, they are delicious.

After we got all this awesome printed Snapshot spam, we thought we could take it one step further. Handing out business cards and post cards just doesn't seem like enough now a days, so we took to the skies...
David Carrigg
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Fall Damage just released their newest podcast, which features an interview with Retro Affect. We talked about Snapshot, as well as a game Kyle made before Retro Affect was formed, Verge.

Be sure to check it out:
http://www.fall-damage.com/2010/01/fall-damage-level-18-the-slash-forums-show/
David Carrigg
Hello Internet!

I'm Dave. Software Neurosurgeon here at Retro Affect. I joined Pete and Kyle just after March of this year, the three of us founded Retro Affect, and since then I've been developing the engine behind our games. Someday soon we might give you an introduction to the engine to show off what we've been working on and some of the neat stuff it's going to allow us to do. Keep an eye on the site, you may like what you see.

I've been working on video games for a few years now. Mainly developing game systems for MMOs. It's a huge change to be working on the Retro Affect Engine, but it's got all it's own challenges.

So, now I'm hanging out in Gilbert, AZ and it's a great time of the year to be down here. Video games and golf on the weekends, and developing games during the week. Not a bad deal, eh?
Kyle Pulver
Whoa look at that! It's a brand spanking new website for Retro Affect. The old one was just a place holder until we actually had something to show, and that time has finally come. The site is still a little bit of a work in progress with some bugs here and there, so it may take a little bit longer to iron those out. But anyway...

We submitted the current version of Snapshot to this year's Independent Games Festival. Last year, the prototype of Snapshot (built in Multimedia Fusion 2) was nominated in the IGF under the category of Excellence in Design. That nomination is the very reason that Retro Affect exists, and is the reason behind Snapshot's current development.

We didn't win, (oh well!) but we saw a great opportunity in Snapshot. If it was nominated in the IGF, it must be pretty darn good -- right? At the 2009 IGF, it was decided that we were going to put down whatever we were doing at the time and kick Snapshot into high gear. At the time it was just Peter and myself that worked on the prototype, and neither of us have the brains to work on a full fledged game, but we knew someone that did...

Enter Dave, who has assumed the role of lead master programmer extraordinaire. Dave was living in Phoenix, AZ, and we decided that Phoenix would be the best location for our mission. So a month after Game Developers Conference in 2009, we were all together! The three of us together are... Retro Affect! (Imagine us striking poses now.)

Other Info

Retro Affect LLC
4380 E Marshall Ct
Gilbert AZ 85297
info@retroaffect.com

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