Hey, here's my readme and game. Prolly doesn't work but I'll be fixing it up for a while so let me know about any bugs and think about checking back for fixes if you are interested.
http://dl.dropbox.com/u/51715/Lonesome_Flotsam.rar
Lonesome Flotsam
Ludum Dare 17 version by Caleb Jewett
Get ready to fight for survival! It's your job to control a lifeform so overgrown with hair it is practically unrecognizable. Your good friend, the protagonist, is so filled with fright that she? he? it? can not be left alone for an instant without spinning into a crazed, whirling insanity. You'll have to take the lead.
Scour the landscape for blueprints and materials to give you and your friend the tools to survive and, perhaps, even escape. Sample the local delicacies: crab and purple boar. If you can gather enough wood to build a raft, you might, MIGHT be able to see home again. Or, you might be forced to face and awful truth.
WASD to attack.
Arrow keys to move.
Use the mouse in the workshop.
Get at least 20 trees and the raft blueprints to build a raft, escape, and win the game! ...maybe...
Need a confidence boost? Feeling a little down? You need the Richard Dearborn Android app... inspires confidence and promotes good moods.
Visualization the roaming range of Raptor Safari players.
Version submitted to LudumDare!
Here are some enemies!
Basic stuff in unrealscript.
A booming metropolis! And LOTS of lights.
Playing with Unity3D's networking
Walk the plank!
MASSIVE AMMO COLLECTION. Also a big thanks to Shawn for making my enemies push out of each other.
Massive islands of doom.
Building some islands in my game, with some debug drawing of bounding boxes and origins. :D
Simple adventure game in GM8.
A connection network emerges!
Now with pretty graphics from Peter
It's a totally awesome Android app... eventually. You move around on a grid and you can "dig".
Some floating space islands with a few BridgeBots on it
Platform escape puzzle game
Generative cities on a tiny world. Hundreds of lights!
The first in game screenshot of whatever the hell I'm working on.
Procedural island level generation done!
I don't really know what I'm doing yet. Here is a somewhat failed mock up attempt as I jump into coding to hopefully refresh myself!