Retro Affect Game Jam

All Jammed Out...

Jam Feed

Caleb Jewett

April 25th, 2010 22:46:09



Hey, here's my readme and game. Prolly doesn't work but I'll be fixing it up for a while so let me know about any bugs and think about checking back for fixes if you are interested.

http://dl.dropbox.com/u/51715/Lonesome_Flotsam.rar

Lonesome Flotsam
Ludum Dare 17 version by Caleb Jewett

Get ready to fight for survival! It's your job to control a lifeform so overgrown with hair it is practically unrecognizable. Your good friend, the protagonist, is so filled with fright that she? he? it? can not be left alone for an instant without spinning into a crazed, whirling insanity. You'll have to take the lead.

Scour the landscape for blueprints and materials to give you and your friend the tools to survive and, perhaps, even escape. Sample the local delicacies: crab and purple boar. If you can gather enough wood to build a raft, you might, MIGHT be able to see home again. Or, you might be forced to face and awful truth.

WASD to attack.
Arrow keys to move.
Use the mouse in the workshop.
Get at least 20 trees and the raft blueprints to build a raft, escape, and win the game! ...maybe...

Dave Marcos Rick

April 25th, 2010 19:09:28



Need a confidence boost? Feeling a little down? You need the Richard Dearborn Android app... inspires confidence and promotes good moods.

KYle

April 25th, 2010 18:39:35



Gaiadi v0.48

LUDUM DARE SUBMISSION PAGE

Matthew Wegner

April 25th, 2010 18:06:06



Visualization the roaming range of Raptor Safari players.

Shawn

April 25th, 2010 17:38:29



Version submitted to LudumDare!

Kyle

April 25th, 2010 14:43:33



Here are some enemies!

Alexander Burley

April 25th, 2010 12:25:35



Basic stuff in unrealscript.

Matthew Wegner

April 25th, 2010 12:03:00



A booming metropolis! And LOTS of lights.

Logan Barnett

April 24th, 2010 22:46:50



Playing with Unity3D's networking

Caleb Jewett

April 24th, 2010 22:40:30



Walk the plank!

Kyle

April 24th, 2010 22:08:52



MASSIVE AMMO COLLECTION. Also a big thanks to Shawn for making my enemies push out of each other.

Kyle

April 24th, 2010 20:10:34



Massive islands of doom.

Kyle

April 24th, 2010 18:37:48



Building some islands in my game, with some debug drawing of bounding boxes and origins. :D

Caleb Jewett

April 24th, 2010 17:25:51



Simple adventure game in GM8.

Matthew Wegner

April 24th, 2010 16:07:39



A connection network emerges!

David Koontz

April 24th, 2010 15:10:33



Now with pretty graphics from Peter

Dave, Jay, Josh (for 2 minutes)

April 24th, 2010 15:08:28



It's a totally awesome Android app... eventually. You move around on a grid and you can "dig".

Peter

April 24th, 2010 14:35:57



Some floating space islands with a few BridgeBots on it

David Koontz

April 24th, 2010 14:30:40



Platform escape puzzle game

Matthew Wegner

April 24th, 2010 14:30:18



Generative cities on a tiny world. Hundreds of lights!

Kyle

April 24th, 2010 14:26:05



The first in game screenshot of whatever the hell I'm working on.

Shawn

April 24th, 2010 12:39:33



Procedural island level generation done!

Kyle

April 23rd, 2010 23:13:20



I don't really know what I'm doing yet. Here is a somewhat failed mock up attempt as I jump into coding to hopefully refresh myself!


Retro Affect